Team

1 product manager, 5 designer

Responsibility

UX/UI Design
User Research

Duration

November 2022 - January 2023

Overview

After PM initiated the idea of redesign of the remote office platform experience,  we decide to focus on the redesign of Zoom. We aim to improve the meeting user experience of Zoom in emojis, interaction, whiteboard functions, etc., to make the meeting interaction more immersive. This redesigned zoom encourages communication and collaboration anytime to help users reduce the loneliness caused by remote work. Also, it helps to create a more efficient work environment and makes collaboration more convenient.

Contribution

During my internship, we shipped four rounds of the iteration and successfully drove up the users' satisfaction with the Zoom platform experience through several rounds of user testing.   Throughout the design process, I designed and participated in multiple user research sessions, helped narrow down the feature prioritization and impacts, made several versions of the design, mainly focusing on emoji iterations within its visual and functional aspects, and held regular meetings with PM.

THE CHALLENGE

CREATE A DEEPER USER RELATIONSHIP AND A HEALTHIER COMMUNITY CULTURE

Since 2019 the pandemic has started worldwide, and remote work has been a trend.  Although it benefits people in some aspects, such as saving commute time, it harms the relationship between workers and company culture—apps quickly respond to this trend to meet the demands of remote workstyle on the market.  Our challenge is finding out the users' pain points that Zoom hasn't solved and entered the highly competitive on-demand remote workstyle worldwide.  Zoom built up on its core function- online meeting.  Centred on this function, we made some improvements to better meet users' demands.  With new functions and improvements, we hope to strengthen user relationships and create a healthy community culture.

INTRODUCTION TO THE NEW ZOOM

Open previous meeting rooms, and select the one you would like to enter. Browse the file you have left inside the room.
In the browser menu, users can share movies and music.
Built-in Wiki allows users to share knowledge and save files that group members have edited.
Research (Literature)

WORKERS EASILY GET BORED AND DECREASE WORK EFFICIENCY

We found that 95% of workers feel bored at remote work, 77% of workers would prefer an easy and fun way to communicate during work, and 68% of workers think engagement at work is important to them, 59% of them needs proper tools to increase the work productivity and willingness to share valuable knowledge with co-workers.

RESEARCH ( INTERVIEWS)

UNDERSTAND THE PAIN POINTS OF USER EXPERIENCE

Remote interviews were carried out with twenty interviewees between the 14th and 18th of November 2022. Interviews were conducted with Zoom frequent users. The key findings from the interviews are:

Key Findings:

Based on the research findings, we created the two personas and a Journey Map to visualize what we learned from the interviews:

DESIGN SOLUTIONS

REDESIGN ZOOM FOCUSING ON COMMUNICATION AND PRODUCTIVITY

We proposed a Zoom redesign and add three new functions focusing on enhancing interactive communication and increasing meeting productivity.

We categorized ideas together along impacts and effort lines to help in making decisions and balance/evaluate suggested actions before committing to them.  Based on our researches on workers’ satisfaction on remote work experience, We decide to focus on:

How might we encourage workers to share knowledge and tips?
How might we make it interesting for Gen Z workers for online employee training and virtual team meetings?

How might we create a easy and fun way to share knowledge with the co-workers?
How might we create a friendly competition environment for workers when they do online meetings and presentations?
How might we…………

Feature Prioritization - Usability and Impact Metrics

We concluded that several parts of the Zoom platform were unsatisfactory to the users. To continue, we reframed the problems that we need to address with our design solutions.

01 Problem Reframe
How might we increase meeting productivity by creating immersive rooms where users could store previous meeting documents, operate simultaneously, have recreational activities together.
User Flow Chart
How can immersive room increase meeting productivity?
1. Save on prep time and improve alighment in internal meetings.
2. Aviod toggling between tabs/third parties.
3. Rooms organize all of files, links, apps you used in one place.
02 Problem Reframe
How might we create a friendly and efficient communication environment through emojis?

Live Chat

Using emojis to response more accurate and quickly.

Through researches, we understand that users not always use the emojis through their official  meaning,thus, instead of using the official descriptions, we decide to characterize the meaning from the context where emojis are used.

Introduce to LINE model


LINE provides two settings, which preserve first-order and second-order proximity respectively. The first-order proximity between two nodes is the local pairwise proximity, which is directly measured by the weight of the edge between the two nodes. In the co-occurrence graph, the first-order proximity measures how likely the two tokens co-occur. The second-order proximity between two nodes, however, is the similarity between their neighborhood network structures. That is, how likely the two tokens occur in similar contexts. In this work, we trained two LINE models that preserve the first and second order proximity, and obtain two sets of embeddings. We will refer to the two models as LINE-1st and LINE-2nd respectively.

Geometrical visualization

The LINE embedding enable us to find the tokens that are semantically similar to another token, as the semantic similarity can be directly computed as the euclidean distance in the embedding space. Tokens geometrically close to each other in the embedding space are also semantically similar. Therefore, the semantics of a token can be represented by its nearest neighbors in the embedding space.

Tasks

Using emojis to response more accurate and quickly.

Custom

Using emojis to response more accurate and quickly

Customization is a way to express personal identity, and create users shared identity. It provide means to say “this is us” beyond the content of conversations, which can strongly contribute to a sense of belonging in online spaces.

In the context of personal communication, customization can help create “mini communication places”within an app reflecting the intimacy of a relationship in the interface itself:

“I like changing the default emoji [in Facebook Messenger], it’s like a sign of closeness and intimacy. Like, here are my actual friends, people I talk to on a regular basis. It creates a differentiation from the default blue, the default [Facebook] 'like' thing”

03 Problem Reframe
How might we create efficient communication through annotation feature during screenshare?

Toolbar

Redesign annotation toolbar to improve usability
Understand the product
Understand the competing products
Version 1
Iteration opportunity
Version 2
Usability test result

1) The design of option 2 is more helpful to find drawing line icon
2) The users prefer pen feature instead of drawing line feature
3) 3/4 of the users can’t  find laser icon and 1/2 users seldom use it.

Iteration opportunity
Delivered version

Screenshot

Provide screenshot function and enable easy saving and sharing.

04 User Test & Impact
We find ten users to test our products, and the feedback is good. They think those new settings are reasonable and finish the process without our extra guidance.

Next Steps

1. Find more users to test our products; if anyone drops off in the middle or cannot find some functions, we will interview them to understand their needs and resons.

2. Work with PM to improve the wiki function.

Takeways

1. Be humble! I learned quite a lot from PM and other designers. Since I am mainly responsible for the Emojis part, the initial interface is not as good as the final version. I have iterated many times with PM. During the weekly team discussion, other designers also gave me valuable ideas.

2. I am good at researching and finding related resources; my academic years of studies contribute to this part which always allows me to have more comprehensive perspectives and seek insights behind phenomena.